Thursday, February 2, 2012

Down the Foxhole - ActiveDen

Down the Foxhole - ActiveDen

Link to Envato Notes

Freebie Friday: Free Marketplace Files for Friday

Posted: 02 Feb 2012 04:00 PM PST

Have you checked out the marketplaces' free files for January? Download them while you can!

VideoHive: Fallen Galaxy

  • No plugins required
  • Pre render optical flares
  • Resolution: 1280×720
  • 7 text placeholders
  • 10 Planets Texture
  • 13 Space Elements
  • 1 Text Texture
  • Duration: 50 Sec
  • Archive size: 260 mb
  • Include video tutorial (How to paste your text)
  • Music only for preview
  • If you like it follow me

GraphicRiver: SWAMP STYLES V2

Swamp Styles V2. Download file includes:

  1. a PSD Photoshop file with all the styles applied to text
  2. a Photoshop ASL file with 6+ styles
  3. a PSD file with the PNG objects – moss, vines, dragonflies, grass, moss – that you can add on top your text for more realistic style
  4. a help file that explains how to use the styles.

Font names and links to free Font download inside the Folder!

3DOcean: Helpcopter

A model helicopter is made in 3d max 2011. In Render-paradise sp4a 1.50. The model is best for the second plan. It's easy to animate and use in games, booklets, postcards, videos.

CodeCanyon: Menu Maker CSS3 jQuery

This is a JavaScript code that gives you a friendly tools of making a navigation Menu bar with a rounded corner and a smooth animation for search input box. Making navigation menu was never been so easy. All you got to do is dragging the slider bars to change the menu properties.

Tutorials: Create a Vector Fighter Jet

In this tutorial you will learn how to create a fighter jet using 3D modeling. You'll create complex lighting effects on its body using the Appearance palette and simple gradients. You will also learn about the technique of creating special Art Brushes, which will help turn any of your future work into professional images.

PhotoDune: Count money

A man counts money isolated on white background.

ActiveDen: AS3 XML Image Pan Map with Tooltips

The AS3 XML Image Pan Map with Tooltips is a sophisticated AS3 component allowing you to setup an interactive map with points of interest and labels. You can choose whether to have a panning map or a static, non-moving map. Everything is customizable easily via a XML config file and the long list of available parameters will make sure that all your clients needs are fulfilled.

All three examples in the preview were created by simply editing the XML config files. There is no need for you to open flash in order to utilize this component at its full potential.

AudioJungle: Firefly In A Fairytale

When we think of fairytales, we either think of something magical, something fantastic (or like a fantasy), or a story with a simple message, and/or that takes us to another place. This track (and other tracks in my Fairytale series) aim to reflect that ideology.

This track represents a firefly. When I picture a firefly, I see lots of lights, and twinkles, hence there are a lot of bell sounds in this track. I also think of electricity, and so there are a lot of synths in this track too. The structure of this one piece follows the 'ABA' form, with the middle section ( being significantly darker than section A. However, with this contrast, it makes a piece of music that ebbs and flows.

Perfect for sites, backgrounds, presentations that require something ethereal and relatively uncomplicated.

ThemeForest: Clean HTML CSS Template

6 Types of Sliders (Hot !!!) 42++ Validated xHTML pages Unlimited Color Schemes & Skins Cufon Font Replacment Ajax, Validated Contact Form 960 Grid System Design & Markup Standart 6 Types of Pricing Pages, 12 Sidebar Elements 9 Colors of Styled Buttons Tables, Boxes, Accordions Tabs, Toggles
Easy to Use & Costomizable & Much More …


This posting includes an audio/video/photo media file: Download Now

Game Coder Magazine Is Out – Issue 1 Is Totally Free!

Posted: 02 Feb 2012 03:43 AM PST

If you’re a coder looking for something to read, I have the perfect gift for you. Game Coder Magazine has just come out, and Issue 1 is totally free! (Registration is required.)

The website’s About page gives a good summary of what to expect:

Game Coder Magazine is a payable bi-monthly magazine devoted to game development. It covers the trends in game programming, presents useful tools, techniques and tutorials.

Our magazines are useful for everyone interested in game development, both professionals (game developers, game programmers) and hobbyists.

The magazine is released only in digital form, every issue is available for download in pdf from our website.

What exactly is in Issue 1? Here’s a summary from the press release.

Creating Games in Corona SDK
by Michelle Fernandez
The world of game development has become increasingly popular in the past couple years among many mobile platforms such as iOS and Android. In this article, we'll be learning how to make a simple 2D shooter type based game in Corona SDK from start to finish in less than an hour. With Corona SDK you can develop games on Mac or PC, so everyone can join in on the fun.

Starting mobile game development
by Sebastián Castro
The word ‘mobile’ became very popular in the computer world in the last 10 years. In the last 2 years it is ‘mobile games’. All of us know games about birds vs pigs, ropes cut and fruits destroyed and those games are associated with the word ‘millions’. Millions of downloads and millions of dollars. All of us (game developers) feel really tempted to go mobile and become millionaires with our super duper game. It is possible.

Simple Snake-based Game Using C#
by Lorik Abrashi
My goal was to create a game using Panels that are similar to the game "Snake", in 2 dimensions. In the game we come across some sort of "foods" that the snake eats, and while eating this food, the tail of the "Snake" grows. In this game, the tail does not grow. Therefore, I have created some random obstacles and every time the snake takes points, the obstacle appear randomly and increase in number. As the score gets higher, the walls begin to move horizontally and vertically to make the game more difficult.

Organizing UI in WNA using XML files
by Bogdan Tănăsoiu
When developing a game we often find ourselves in the middle of a fight: How much time will we spend on crafting new features? How about time spent on polishing it? And so on… A couple of headaches from the past made me want to write this article that, I sincerely hope, will aid as many of you in your future endeavors regarding game development.

Creating anti-aliasing and motion blur effects
by Marcin Chełkowski and Michał Kawecki
During the design process of latest addition to one of our most known franchises – the Ski Jumping series – we decided to go fully 3D. When it comes to programming on iOS platform one of the most challenging aspects are special effects, especially anti-aliasing and motion blur, because of lack of native support on the OS side. Below you will find out how we managed to deal with those matters. Dig in!

Interview with Akira Mobile
It is very important to have a strategic plan about what your game will be about – what is your game's key feature? We decided early on that our game will be about city building and strategic war experience. Everything else is secondary, but these things we want to get right and focus a lot of resources there.

So download Issue 1 and check it out. If you like what you see, take advantage of this discount: Buy a year subscription to Game Coder Mag and get a free year subscription to Software Developer Journal completely free!

What do you think about Game Coder Magazine? Let us know in the comments.


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